Gazetteer

Beneath every deep, a vaster deep unfolds.
—Jacques-Yves Cousteau


CAMPAIGN PREMISE:
Maritime Trade War and Land Grab in an emerging realm of Law vs. Chaos

Here is what you know about the campaign world; map, geography, landmarks, climate, cultural centers, political system, economy, coinage, brief history, etc.

THE GREY VEIL:
The “known world,” essentially a collection of islands and larger land masses, is bordered by a vast and dense fog called the Grey Veil. It is utterly featureless and has no known end; ships that sail into it rarely find their way out again.

CITIES:

Kordachi: Part casino, part prison. A series of karsts rising from the sea. Ruled by a gambling lord known as The Sharp.

MAGIC:

xxxx

RELIGION:

Rather than Good & Evil being the primary axis of religion in the Grey Veil, Law & Chaos are the predominant powers. The Lords of Law and Chaos are not so much worshipped as they are petitioned (or appeased, as the case may be). There are a handful of individual deities worshipped by cults, but they are not taken seriously by society as a whole.

Climate

The climate is generally Mediterranean. Temperatures only occasional fall below the freezing point and snow is seldom seen.

In and around the elven lands, there are unnaturally extreme seasons, from a vividly green and fecund spring to a a biting, snowy winter. The winds and currents in the vicinity of the elven shores are known to change in seemingly unpredictable patterns.

Vegetation

Evergreen trees: such as pines, cypresses, and oaks
Deciduous trees: such as sycamores, oaks, and buckeyes
Fruit trees such as olives, figs, citrus, walnuts and grapes
Shrubs: Bay laurel, ericas, banksias, and chamise
Sub-shrubs: such as sages, artemisias, and sagebrush
Grasses: grassland types, Themeda triandra, bunchgrasses; sedges, and rushes
Herbs: such as fragrant rosemary, thyme, and lavender.

Gazetteer

The Grey Veil unusualmuse